curaJOY Thumbnail
curaJOY Thumbnail
curaJOY Thumbnail

curaJOY: Creating workflows for tracking and visualizing progress

Overview

curaJOY is a social-emotional wellness platform that promotes positive behaviors in families with AI and clinical supervision.

Approaching launch, my partner and I contributed to the Quests module which focuses on goal-oriented activities for personal development. I helped define how users customize, measure, and record their activity progress.

Role

UI Designer

UX Researcher

Duration

2024, 9 weeks

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Unclear criteria and ambiguous progress indicators make it hard to interpret activity performance.

While the existing iteration logs activity streaks, there are missing steps in the quest creation process and unintuitive insights that don't effectively communicate how the activities are tracked and measured. Consequently, users may feel confused when monitoring their progress or lose interest in their quest.

Original Quests
Desktop: Events Page
Original Quests
Desktop: Events Page

The updated workflows are optimized for communicating details that matter.

  1. Personalized goal-setting guidance and incentives prime users for success.

  2. Individual activity progress indicators encourage consistent engagement and growth.

Desktop Create New Quest Page
Desktop: Events Page

Desktop: Create New Quest

Mobile Creat New Quest Page
Mobile: Events Page

Mobile: Create New Quest

Desktop Single Quest Page
Desktop: Events Page

Desktop: Single Quest

Mobile Single Quest Page
Mobile: Events Page

Mobile: Single Quest

To kick off the process, we held a meeting with our client to call out main goals and requirements.

Quests was designed to help users pursue long-term success by engaging in regular activities and collaborative efforts. Our client asked us to augment its capabilities for maximal engagement with the product and other users.

As we assessed product feature information, we recognized our focuses were to create a distinction between activities and quests and devise methods for activity definition and check-in.

Client Requirements
Desktop: Events Page

We began our research by looking at broad attitudes on habits and check-ins.

Sourcing desk research, we were particularly interested in what prevents people from reaching their new year's resolution goals. We found that people felt ambitious about their desires and strategies. Despite this, majority failed to stick to their goals due to mismanaged progress, limited time, or changed priorities.

We noted to infuse achievable, focused steps and follow ups to make users feel like they benefit every time they revisit their activities.

With a better grasp on people's struggles, we examined lifestyle tracking apps to help ground our designs.

Applications such as Streaks and Habio center around successfully building new skills, but they don't elevate the intrinsic gratification in participating in growth routines. We also referenced gamified features to see how we can translate progress into streaks in a fun, digestible way.

We opted to visualize the progress of each activity and cultivate Quest's group-oriented experience where participants actively support the quester in their journey.

Creating and Adding Activities
Creating and Adding Activities
Creating and Adding Activities

Streaks: Creating and adding activities

Setting Repetition
Setting Repetition

Habio: Setting repetition

Tracking and Visualizing Progress
Tracking and Visualizing Progress

Duolingo: Tracking and visualizing progress

Gamification
Gamification

The Office: Somehow We Manage: Gamified Streaks

Following a review session with the design team, we mapped out users' critical needs.

To make a powerful and compelling module for questers, allies, and benefactors, we considered all their POVs. Understanding their motivations at points of interaction revealed a fundamental need for clear goal breakdowns, progress over perfection, cooperation, and tangible rewards.

User Stories - Questers want...
Desktop: Events Page
User Stories: Allies want...
Desktop: Events Page
User Stories: Benefactors want...
Mobile: Events Page

Backed by research and users, I integrated inspirational plans and thoughtful insights to existing surfaces in Quests.

I experimented with breaking down the quest creation process into smaller, manageable steps. I noticed that the steps to invite allies and benefactors blurred the distinction between the roles. In the end, we involved only questers and benefactors based on our client's priority for the release.

Removed Allies Step
Removed Allies Step

Nearly identical interface and copy

To tackle an edge case where questers prefer to pursue quests without assistance, I designed a quest creation confirmation dialog that capitalizes the flexibility to select benefactors and treasures. I refined the dialog content and button copy, bringing clarity to enable confident navigation decisions.

Along with the dialog, I had informed the optional steps with visual indicators near the progress bar and skip buttons. I came to realize that the skip button alone was sufficient information, giving a clear and simple look.

Iteration 1: Quest Creation Confirmation Dialog
Iteration 1: Quest Creation Confirmation Dialog

V1: Doesn't highlight unfinished steps

Iteration 2: Quest Creation Confirmation Dialog
Iteration 2: Quest Creation Confirmation Dialog

V2: Appropriate actions are unintuitive

Iteration 3: Quest Creation Confirmation Dialog
Iteration 3: Quest Creation Confirmation Dialog

V3: Emphasizes completion

Optional Steps
Optional Steps

A crucial step in the form is managing activities. I explored 12 different layouts in which users add, delete, and edit activity details on one screen and narrowed down to 2 final designs. While the 1st design explicitly shows the activity count, I moved forward with the 2nd design to reduce visual clutter and concentrate interactivity on the activity cards.

Iteration: Add, Delete, Edit Activities
Iteration: Add, Delete, Edit Activities

Add activity button outside of activity cards

Final: Add, Delete, Edit Activities
Final: Add, Delete, Edit Activities

Add activity button inside activity cards

By offering extensive customization, I aimed to optimize the activities to best fit users' schedules and generate reliable data. Shifting to broader settings based on frequency or accuracy resolved implementation challenges and a potential decrease in motivation to adhere to strictly scheduled days.

Iterations: Frequency and Accuracy
Iterations: Frequency and Accuracy

Advanced options could make activity tracking overwhelming

Final: Frequency and Accuracy
Final: Frequency and Accuracy

Flexible options make activities seem more approachable

To aid perception of user progress towards milestones, I wanted to show detailed but easily digestible information. On the activity card, I considered various components that afford quick visualization of completion trends. I also built on top of the existing calendar to reveal overall performance insights, promoting motivation and commitment.

Iterations: Activity Progress
Iterations: Activity Progress

In our meetings, we concluded that documenting progress multiple times would yield more precise patterns. Eventually becoming a part of the Activities module, I aligned the visual hierarchy of check-in and journal entry features with the current design system.

Activity Check-in
Activity Check-in

Check-in

Activity Journal Entry
Activity Journal Entry

Journal entry

We brought together new pages from the quester's and benefactor's POV and expanded activity tracking capabilities.

We shipped a revamped quest creation form, introduced a data-driven quester's view of the single quest page, and implemented both quester's and benefactor's view of the treasures section. Due to limited access to our target users, we relied on team feedback when validating our designs.

Being lost is a part of growth.

Going into the project, our client and teams were indecisive about the quest requirements. Fluid priorities and overlapping deliverables challenged me to rapidly adapt and frequently flesh out up-to-date designs.

With more time, I'd like to explore modes of connection and motivation to transform a daunting task into an enjoyable, rewarding experience. I'm curious to see how Quests will continue to depict long-term patterns in mood and behavior.